Ryan O'Connor
Ryan O'Connor
3D Environment Modeler for Games
Portland, OR, United States

About

I have always been swept away by the world we get to be immersed in with games and now I have the opportunity to bring that passion to life and share it with everyone else who loves games!

I am a 3D Environment Artist with experience in asset creation, optimization, and implementation. As well as experience with Technical Art such as Shader Creation, Environmental VFX, Rigging, and Skinning.

My most recent project was the VR basketball game Blacktop Hoops!

Resume PDF

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Skills

3D ModelingEnvironment ModelingOptimizationCollaboration3D Project LeadTeam WorkProp StagingProp ModelingHigh-poly ModelingLow-poly ModelingTexturingPBR TexturingUV MappingTexture BakingVRRigging

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Blacktop Hoops
    • Year
      2024
    • Role
      3D and Technical Artist
    • Company
      Vinci Games
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